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Azerons Enchanted Mail
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Steven Corwin
Thu Apr 19 2018, 03:30p.m.
Registered Member #3633
Joined: Sun Jan 03 2016, 12:04p.m.

Posts: 37
The Skill Azerons Enchanted Mail (AZ) states that it is usable once per combat. The spell AZ make no mention of this 1/combat limitation. Is it true that one could cast multiple AZ spells on a target while a Sentinel can only use their skill AZ once per combat?

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Balazar
Thu Apr 19 2018, 10:12p.m.
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Joined: Tue Jan 08 2008, 12:17p.m.

Posts: 828
The spell AZ can be cast multiple times, it is only the skill that is one per combat.
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Snowflake
Fri Apr 20 2018, 06:06p.m.
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Joined: Sun Feb 10 2008, 02:54p.m.

Posts: 227
Also, you can only have one instance of a buff on you at one time, so you can have the skill OR the spell on you, but not both at the same time.
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Steven Corwin
Fri Apr 20 2018, 06:15p.m.
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Joined: Sun Jan 03 2016, 12:04p.m.

Posts: 37
Is there a reason why the skill is limited to 1/combat while the spell is not?
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Finnik
Fri Apr 20 2018, 06:52p.m.
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Joined: Thu Mar 22 2007, 05:36p.m.

Posts: 1229
Cuz ones a skill and ones a spell? Lol
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Balazar
Fri Apr 20 2018, 11:30p.m.
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Joined: Tue Jan 08 2008, 12:17p.m.

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Most beneficial skills are 1/combat, most spells are not.
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Steven Corwin
Sat Apr 21 2018, 09:48a.m.
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Joined: Sun Jan 03 2016, 12:04p.m.

Posts: 37
I understand that skills are 1/combat and spells (of the same name and/or effect) are not. I’m asking if there’s a reason why?
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Lucas
Sat Apr 21 2018, 05:29p.m.

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Joined: Sat Dec 09 2006, 11:54p.m.

Posts: 2746
To overly simplify it, it's just how the Skills game mechanics portion of the game works now after it has evolved over the past 25+ years.

Skills are weighted by skill points and times per day/combat/etc. in a (very) roughly equivalent to casting the Spell a particular number of times (most typically 3x), but also in balance with other Skills based on where they fall in the Skill charts (i.e. which professions, how many points to get to them, etc.).

In the case of A's E.M., as Kimber mentioned, beneficial skills are typically 1/combat. We felt that using all three right after another in the same combat (potentially 72 pts per use in full plate) was unbalanced with something like Toughness for example, which is only 20 points but can be used all 3x back to back.

Conversely with the Spell, there's a set mana cost to recast the spell, which pulls mana points from casting other spells throughout the rest of the day, can be negated by Muting, can eventually run out of mana, etc. because of the way the Spell system works differently than Skills.

As mentioned in another thread, an A's E.M. magic item functions as a hybrid of Spells and Skills, allowing it to be used multiple times per combat based on charges, but still only up to 3x per day, all for a flat construction cost of the magic item (similar to 12 skill points for the skill). Just a different mechanic, such as why Potions are typically level 4 spell effects and lower, and poultices are primarily preventative.


On a side note, we've discussed a Skill use point pool similar to mana points previously, but that basically makes everyone a Skill Caster which wasn't feasible without revamping the entire game. Also, as seen with Nature's Wrath, 1/combat EVERY combat for 12 points was extremely overpowered, so that system wouldn't work either.

Hope that answers the question as to why, but if not please let us know!
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BORK
Fri Jul 13 2018, 12:25a.m.
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Joined: Sat Sep 13 2008, 12:31p.m.

Posts: 51
Is there a reason why the skill A'EM is dispellable? Skills are not spells, right? Like Enchanted Weapon states - . It will function in Anti-Magic effects because it is an Ability and non-magical. So ...
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Finnik
Fri Jul 13 2018, 07:13a.m.
Registered Member #213
Joined: Thu Mar 22 2007, 05:36p.m.

Posts: 1229
Not an official answer but I have always played it that way for the same reason.
Enchanted weapon skill-works in anti magic
Enchanted weapon spell-does not Work in anti magic
AZ skill-works in anti magic
AZ spell-does not Work in antimagic.
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