The History Of The Realm

The History of the Realm of Allwyn

THE YEAR 1009 (2000) OF THE AGE OF LIGHT...

1009 AL:
Peace has fallen on the Duchy of Allwyn. . . or has it?

Melissa, Aaron's ward, is officially appointed as the new Baroness of Northgate. Some of her citizens might feel disgruntled as to the current politics. Within her new borders, ex-Servosan and Tomician forces refuse to leave quietly, while the Barony is divided into 20 new Shires, land divisions within Northgate. New leaders are appointed to govern most of these areas, which will hopefully improve the order and defense of the Barony.

The power of the Houses has disappeared with the absence of the House Lords. The Elementals seem to have withdrawn their support from the Houses and their Elemental powers have ceased to function completely. Working with the Elements has replaced commanding them.

The power of life and death has been revoked from mortals and put back in the realm of the Fates. The powers of Light, Shadow, and Darkness are growing and becoming more tangible and controllable, yet intense hatreds between the races and monsters have flared anew.

The Old Ones seem to be passing with the disappearance and possible death of the Cryptmaster and the unexplained absence of Paristroika.

As the new year begins, new and powerful undead have been released upon the land. Without the Cryptmaster's control, killings and necromancy are on the rise. The fate of the undercaverns and the great libraries are also in question, while the Dark elves and Mind Flayers are more active and deadly. The old order is crumbling and the new order is in doubt.

Local politics are becoming increasingly more important as the great nobles have concerns close to home.


3/18/1009 AL: The adventurers of the area stumble across barbarian plains. Mercenaries have been brought in by one clan, which has raised a few questions, but together they wiped out another clan devoted to guarding an ancient evil, one that animates things around it for protection. Apparently originally imprisoned by the Cryptmaster, without the barbarians to contain it, the strange jellyfish-type creature escaped and caused a bit of chaos. Together, though, the adventurers managed to destroy it and end the threat.

4/15/1009 AL: A quest for some ancient tomes of knowledge led adventurers to an old nearby keep. After dispatching some goblinoid resistance, they encountered many forms of the undead. The tomes were eventually found, along with a strange cell with an even stranger prisoner. Finally, emerging from the bowels of the keep, the adventurers opened a door looking over a misty valley crawling with rather powerful undead with glowing eyes. Nevertheless, they managed to find a way out, though there seemed to be some sort of latent magical effect on the individuals...

4/28/1009 AL: Undead seem to be more rampant as adventurers return to Battice. Many old faces have returned, with new ones appearing every minute. All this, along with strange disturbances in the faerie realm, dark elven attacks, and fallout because of the war have all created a flurry of emotions among the populace. Are things getting better, or is something darker yet to come in the near future?

5/29/1009 AL: The latent magical effect on the adventurers visiting the keep a month ago finally took effect, teleporting them to the plane of Vor, a plane with its own troubles. In this realm though, spirits are in peril, while the realm of Death itself has changed. Hopefully, the establishment of the Shires will help to protect Northgate from more widespread attacks, necromantic or otherwise.

6/9/1009 AL: A return to Barlow has unearthed many things. A rogue dark elven house was busy at work, while the Shires of Belinik and Hero's Reach have requested aid from adventurers in our area. And just when things were starting to settle down, more undead arise to cause havok!

7/28/1009 AL: A few people appeared in town recently with an anti-undead, anti-necromancer message that brings news of a rising backlash against the undead forces gathering in the realm. Also, another group of mages (also anti-necromancer) have made an entrance into the area, conducting their own elusive experiments. Several of their golem servants were seen attacking undead as well as the town's people. A plot to kill Alaria, queen of the Fey, by her fiance was foiled, much to the relief of the Fey realm inhabitants.

8/15/1009 AL: A visitation to the Folly's End Inn in Belinik revealed slacking attendance due to the interference of the Razor's Edge mercenary group and some ex-Servosan troops with a force of Dark Dwarves at their disposal. Along with a heat wave causing a drought in the area, things were a bit more than the citizens of Belinik could take! The adventurers of the region managed to thwart the union of forces, and even uncover that a fire elemental was behind the drought. Due to the heavy losses, the Razor's Edge went legit and swore allegiance to Lord Barbanik and the Shire of Belinik, eventually becoming his loyal guard. Surprising indeed!

8/25/1009 AL: The Knights of the Panther requested help to close several portals leading to several planes of evil. More convergence points with Vor also appeared, allowing for more work to be done in helping the citizens of that alternate plane.

9/15/1009 AL: A meeting was held by Kalpax, a half-undead beholder necromancer. His desires to establish a power base in the area, in absence of the Cryptmaster's presence, were foiled when all of his minions were killed before the meeting could take place. This left his envoy without anyone to talk to, save the adventurers who appeared to deal with the minions. Also, Warren Randall, a minor noble on the western edge of the Freehold of Barlow, made his intentions known to become a representative to the Baroness's court. Lastly a force of Dark Elves was killed in their attempt to retaliate for past issues, and a poor freak show had to be forcibly dealt with before it could spread chaos over the land.

10/6/1009 AL: The realm of the Fey suffered the loss of Queen Alaria while the realm was freed from the threat of a vile necromancer lich, Nakor. Furthermore, a mischievous imp was reunited with its owner, and the young lady was somewhat pleased with the outcome.

11/11/1009 AL: Sabine Sadira's family members have been rescued by some adventurers of Barlow and Battice. With her relatives rescued, Sadira can return her attention back to the Shire of Daggerford as the realm waits for the snows of winter.


1010 Age of Light...

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MAR 22-24, 2024 - COSCON XXXIV
SEP 20-22, 2024 - SIBCON XXVIII
MAR 21-23, 2025 - COSCON XXXV
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