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Shadowrun 4th Ed. |
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | When making up your characters, remember we're going to be using SR4 rules - not the older rules sets. Here is a nice, editable, character sheet. Most characters will not need all the pages, so use what's applicable to your character Long form character sheet Here is an online character generation program (free) Chummer I haven't used this program, but was told it's ok. Another PC generation program is from Hero Labs Hero Labs Shadowrun This is the program that I have. It's supposed to be more user friendly, and the format of the charcter sheets is easy to use. It's not free though. I will have a folder of pre-gen characters available when we do get to play (for anyone who doesn't want to make up their own PC). They will be available for anyone to use. [ Edited Sun Aug 26 2012, 06:15p.m. ] | ||
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Maxx |
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![]() ![]() Registered Member #74 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 915 | I hope one of those pre-gens is a transgendered heavily chromed street samurai recovering pedophile orc male who is an elf poser go-gang member with a heart of gold and believes that all gnomes are actually small children and insists on wearing nothing but vintage Vera Wang gowns and goes by the street name Lady Desire. As long as you got one of those in your folder we should be good. [ Edited Sun Aug 26 2012, 02:28p.m. ] | ||
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | Sure thing, pretty sure that's one of the standard pre-gens. | ||
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sgwilbert |
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![]() ![]() Registered Member #660 Joined: Thu Feb 22 2007, 07:09p.m.Posts: 119 | I am definately in for a Shadowrun campaign | ||
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | Just heard back from the Catalyst Demo Team. The events run will count as approved Missions events, so karma earned will carry over and be useable in Missions events at any other open-play games. The board discussed some club sponsored game days, so I'll be scheduling Missions for those dates (and next year's COS conventions). Once the dates are final, they will be posted on the COS forums. Thanks all for your interest and support. Looking forward to gaming with you!!! | ||
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Snowflake |
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![]() Registered Member #800 Joined: Sun Feb 10 2008, 02:54p.m.Posts: 245 | Can't Wait! | ||
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | Heading out to Ohayocon in Columbus OH, Jan 18-20 for Shadowrun missions weekend. There are a lot of games running, including convention only missions and a Shadowrun LARP event Saturday. Last COS game day we had a small table but a lot of fun. Once COS sets the game date for Feb Game Day, I'll get the next module(s). Planning on picking up one, maybe two for the next Game Day. | ||
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Penny |
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![]() ![]() Registered Member #118 Joined: Wed Mar 28 2007, 08:48a.m.Posts: 591 | Ohayocon is already? | ||
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | Omae Chummers, Events for COSCon have been submitted. They should be on Warhorn soon. I have the modules for the Feb Game Day, and will post them when the game date is announced. Keep playing, keep earning karma! COSCon events (if these sell out, more may be added) Friday night slot SRM04-04 Smuggler's Blues Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts, you have the chance for a serious payday. Of course, you also stand a good chance of making some very powerful enemies, but isn’t that always the way? SRM 04-04: Smuggler’s Blues continues the latest series of Shadowrun Missions, building on the plotline that focuses on the magic powers of the city and the lengths they’ll go to go get what they want. Sat Morning Slot CMP2010-02 Copycat Killer A little girl lost... For three years the Mayan Cutter terrorized the metahumans of Seattle and many point to their inability to stop him as the reason Lone Star lost it's Seattle contract. Shortly after Knight Errant took over, the killings stopped and the Tin Men took credit for bringing him down. But now the killings have started again. Is it a copycat or is it the real deal? You'll have the chance to find out when a grief-stricken Mr. Johnson calls you to track him down so he can get revenge. This adventure also serves as a prequel to SRM 04-05: On a Silver Platter. Sat Afternoon Slot SRM04-05 On A Silver Platter A year ago your fixer's daughter was killed by the Mayan Cutter. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge? SRM 04-05: On a Silver Platter continues the latest series of Shadowrun Missions, building on the plotline that focuses on the struggle between the Ork Underground and the city of Seattle as the metahuman rights groups continue to push for recognition. A fathers personal grief becomes enmeshed in this struggle and he looks to the runners to settle a vendetta. How far will they go? Sunday Morning Slot SRM04-06 Hard Target Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid these dark corners and any danger they might be hiding, but shadowrunners don’t have that choice. The dark corners are where they live. So when Mr. Johnson needs some information that’s hidden in one of these places, you know that he’s not going after it himself. He’ll send some runners instead and let them deal with whatever might be waiting for them. SRM 04-06: Hard Target continues the ongoing series of Shadowrun Missions, further entangling runners in the hunt for powerful artifacts in Seattle. Whether you’ve played through all the Missions in this sequence or you’re coming into the storyline for the first time, Hard Target gives players the chance to dive into Shadowrun and confront the creatures that live in the Sixth World’s night. | ||
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Ron R |
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![]() ![]() Registered Member #175 Joined: Sun Feb 11 2007, 06:13p.m.Posts: 464 | The next Shadowrun Missions SRM 04-01 will be held on Feb 23rd, at Dave's House at noon. You can play missions in any order, and can play any mission as a standalone adventure. No experience required, pre-gens will be provided at the event for anyone who does not have a character made up. The adventure description is below: Open Season! If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the higher-profile criminals of the Underground—starting with a mob enforcer who goes by the name of Junior. Criminals in the Underground don’t go down easy, though, and shadowrunners are going to have to use all their skills to track Junior down. When they find him, they might discover that their task isn’t quite as straightforward as they may have thought. Continuing plotlines started in SRM 04-00: Back in Business, Hiding in the Dark introduces new characters while giving the runners the chance to solidify their friendships with characters they met in the previous adventure—or maybe make new enemies, or even drive wedges of enmity even deeper. Shadowrun Missions is a living campaign, giving players the opportunity to have adventures that share the same setting and have fun while doing it. Missions are played at local game stores, conventions, game days, and as home games. Players who participate in these scenarios will have a real opportunity to influence the Shadowrun game world and play their characters in events worldwide. | ||
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